If you could find a way to counterweight the swords as well so as to bring the balance closer to the hilt, that would be great. If a sword is blade heavy it makes it harder to wield, and puts a lot of strain on your wrist and arm.
Also, as I stated in the suggestion post as well, the grips need to me stiff. On the Viking, Beowulf Seax and Clovis models the grips are too soft, which makes precision and secure usage harder. Make the grips stiff and sure like on the Emerald, Magnus and Tarkasis swords.
Gotta say I like this idea :)
And dwarven swords and blades of varying types as well! :D
It's a problem with the calimacil swords. It's all foam and fibreglass, and since the blade is longer than the hilt, the balance is bad. On a real sword you'd have a solid metal pommel to counterweight the blade.
We are working on it. we search for the best composition : foam and core. We do not forget this idea, we will find something to work it out! But that’s a big challenge.
Hope it works out, a shield as tough as your swords would be great as far as investments goes.
A wide variety of shields, and maybe shields to correspond to some of the weapons would be awesomesauce.
A longseax? While calimacil already have the scramaseax, a longseax would be really cool to wield.
Roleplaying weapons would for sure be great to have. We are planning to do a mining pick. Zombie LARPs will also love those.
Do you see a clean and looking new steel mining pick, or something with rust and scars on it?
Thanks for sharing us this idea. It will be a great project to work on.
A mining pick would be a pretty cool weapon to have.
we will look into it, see what we can do.
While they don't have to be completely plain, it would be nice to be able to choose weapons that look like they might be suited to a town guard, or a wandering mercenary kind of character, as opposed to a paladin or a noble like many of the High Fantasy esque weapons you already have. More viking esque weapons, and weapons with a rough, practical look would create more variety, and make sure that your high quality weapons can cater to a wider selection of character types.
this is a very complex weapon to produce. We will see what is possible to do